It’s one thing that we can evaluate in the future but it’s a lot of work, we’re only two guys and right now we want to be focused on the game’s mechanics and balacing.īut in the future we can evaluate it for sure. It’s quite technical but I guess you know stuff like this, because of your posts.īasically, we cannot change from DirectX to OpenGL without rewrite from scratch all shaders. The last point that I want to explain is the OpenGL. But we suggest to use a gamepad for the better experience. If you can rotate or change the camera ingame, a lot of situation (hidden enemies, traps, secret areas) will not work.Ībout the mouse: we have a really simple menu so we support the mouse only in game as a part of the character’c controls (so you can use the mouse to attack). I mean: there are a lot of games only single player, I don’t understand why this should be an issue.Īlso the fixed camera: as in Diablo (and as I explained in another thread), the fixed camera is because of the level design. ‘no multiplayer’ it’s a choice based on the game that we wanted to create. we wanted to create a single-player experience so. Only together will they be strong enough to defeat the enemies born from the Shadow. Game summary: Fall of Light is a story-driven dungeon crawler set in a world consumed by darkness, where an old warrior leads his daughter towards the last remnants of sunlight. Thank you for your suggestions! I’ll try to explain some of the points that you marked.ĩ0% of the points are design-releated. Here's how to install and play Fall of Light: Darkest Edition on any Mac. * missing heaps of video card settings Hi! * no seperate volume controls - music, voice, sfx, ambaince * No Linux native build, game designed with Unity * No choice to use OpenGL in menu or launcher program I just had a quick look at Fall of Light PC Demo Originally posted by Charliebrownau HIGH:Gday
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